In pursuit of a more perfect Disruption build, I spent an hour in the Simulacrum this morning trying all the melee stances to find out which ones have button mash or hold forward combos which don’t slow you down.
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My test was simple: I would equip a weapon with the stance on a frame, jump off the Simulacrum platform and run to the other end while mashing melee. If I slowed down at all, the stance slows movement.
Here’s the list of stances I found which don’t slow movement. The ones with a minus at the end mostly don’t but have one maneuver which does. The one with a plus at the end doesn’t slow movement and also has a lunge.
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Blade and Whip: Defiled Snapdragon – Claws: Malicious Raptor Claws: Vermillion Storm Fists: Fracturing Wind – Nikanas: Decisive Judgement Nunchakus: Atlantis Vulcan Polearms: Shimmering Blight – Rapiers: Vulpine Mask Swords: Iron Phoenix + Sword and Shield: Eleventh Storm Tonfas: Gemini Cross – Tonfas: Sovereign Outcast – Two-handed Nikanas: Wise Razor –
Atlantis Vulcan deserves special mention for the awesome twirling rush you get with the hold combo.
Here’s the stances I tested which do interrupt movement: * Daggers: Homing Fang * Daggers: Pointed Wind * Daggers: Stinging Thorn * Dual Daggers: Gnashing Payara * Dual Daggers: Sinking Talon * Dual Daggers: Spinning Needle * Dual Swords: Carving Mantis * Dual Swords: Crossing Snakes * Dual Swords: Swirling Tiger * Fists: Gaia’s Tragedy * Fists: Seismic Palm * Glaives: Astral Twilight * Glaives: Gleaming Talon * Gunblades: Bullet Dance * Gunblades: High Noon * Hammers: Crushing Ruin * Hammers: Shattering Storm * Heavy Blades: Cleaving Whirlwind * Heavy Blades: Rending Crane * Heavy Blades: Tempo Royale * Machetes: Sundering Weave * Nikanas: Blind Justice * Polearms: Bleeding Willow * Polearms: Twirling Spire * Scythes: Reaping Spiral * Scythes: Stalking Fan * Sparring: Brutal Tide * Sparring: Grim Fury * Staves: Clashing Forest * Staves: Flailing Branch * Sword: Crimson Dervish * Sword: Swooping Falcon * Sword and Shield: Final Harbinger * Warframe: Slicing Feathers * Whips: Coiling Viper * Whips: Burning Wasp
Special mention here goes to Final Harbinger, which has so many jumps and spins and lunges that it almost doesn’t matter that it slows movement. Personally, I find it to be a bit too uncontrollable. Also, Bullet Dance’s button mash combo actually makes you go backwards. shrug
I don’t have these stances, and therefore couldn’t test them: * Claws: Four Riders * Machetes: Cyclone Kraken * Nikanas: Tranquil Cleave * Swords: Vengeful Revenant
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