How To Play Concept? We all know that playing games is fun, but it’s also a great way to learn new skills.
But most of the time when you play board games with your friends or family, everyone knows they are there to have fun and not learn anything. So you end up spending more time teaching them how to play than actually playing yourself.
Concept is an educational card game that anyone can enjoy. It has been created by teachers for use in schools and homeschooling environments, but it’s just as much fun for adults looking to brush up on their vocabulary skills.
Overview of play concept
In Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at a table for 2-person teams – chooses one word or phrase that both sides need in order to win! Acting together you place pieces wisely on available space on this game board which has 25 different topics like “animals,” vegetables,” and even verbs such as “kissed.”
To get others to guess “milk”, for example, the team might place an open-ended question mark icon on top of its corresponding liquid icon. This will indicate that players need not give a precise definition but instead come up with as many guesses as possible from general categories such as food and drink or white objects in order to progress through levels. For more complicated concepts like actor/director Leonardo DiCaprio one could use basic clues given by matching cubes bearing his name – along with those related terms.
The first player to discover the word or phrase wins two points, and also helps their team earn points. The person with most victory by end of game will be declared winner!
Game components of play concept
- 1 game board: The clue is hidden in all sorts of small images, which teams can use to give clues about their word or phrase.
- 5 sets of pawns and cubes: A series of five cuboids are placed on an image by each team to try and communicate their concepts. There are 5 different colors!
- 110 concept cards: 110 cards: One card with 9 words on it. Teams choose their word or phrase from this selection each turn and use that as inspiration for the next move in a game of strategy!
- victory tokens: For those who crave a little competition, there’s victory tokens. You can use them to track player scores and point values that go as high at 2 points per token!
- 2 player aids 1 storage bowl: This 2-player aid will make passing pawns and cubes between teams a breeze! It has storage bowls that can hold up to four each for easy access.
How to play concept?
Setting up to play
It’s a quick, no-fuss affair to set up Concept. Just lay out the game board where everyone playing has good view of icons and tokens they need in order guess what team is trying communicate effectively; we always like keeping things simple!
If you’re looking for something creative on how best present your ideas then I would recommend using our “Concept” card deck as well – shuffle these during playtime so each player has an equal chance at drawing one when needed (or circulate them among teams). It’ll come handy since this will be used often by all members participating together which helps generate new thoughts coming through brainstorming sessions.
It’s time to play! All that is left for you and your friends are the rules. The rulebook doesn’t offer any preference when it comes down how players choose who goes first, so each player decides in their own way: roll a dice or flip coins? Or maybe something more interesting like ritual combat if they can beat someone else fair and square. A piece of paper with some writing on them could be popped into an empty book (or whichever medium these days). Then one person from each group would get Mildly Confused while looking at this weird object until I say “Now.”
Choosing the concept
Whichever team of 2 players you have decided will go first draws a Concept card. There are 9 words or phrases to choose from on each card, ranging from easy to very difficult and there isn’t any way for them avoid this without some type mind communication! To communicate their ideas the best they can do it through placing pawns (their cubes) onto different icons on game board which represent how many spaces away an idea is located within its own category – so if someone wants something explaining being close by but not too close…they would place 1 cube per square-foot mark under his/her symbol next time around during gameplay.
Communicating your concept
The green question mark pawn and 10 green cubes are used to illustrate your team’s main concept. You can use these in a straightforward manner, placing the QM on one idea from within its groupings while reinforcing that same point through direct placement or illustration with additional items such as dismantled views (i).
You can get much more abstract if you like, though be careful about how others will interpret what your doing. There may a clever connection- but it might not help anybody guess! You could also try being creative and do things such as placing multiple cubes on one image or moving them from one picture into another . One strategy I’ve seen is making motions towards an object by having this cube go back-and forth repeatedly near its edges as well as forwards along the center line between two points that represent where we want our eye to land first when viewing through those locations -which would give us motion perception without any actual movement taking place in three dimensions.
Adding another concept to the board is easy with these color pawns and cubes! You can create sub-concepts for players that might help them guess your word or phrase. It’s okay if you pick up/place back down some of their pieces because it reminds them in order, but don’t forget about sweeping when starting fresh too–a clean slate always helps get things moving again after they’ve stalled out on one idea too long 😉
Ending the game
The game ends when all of the tokens have been claimed or after 12 successful guesses. The player with most victory points wins! However, this can vary depending on how you are playing and what rules are being used in actual play- so it’s important to check back often for updates if your group likes changing things up sometimes (or every time). The end goal should always be about having fun; don’t forget that!
With the addition of this new rulebook, you can now play more competitively. If your friends don’t want to guess words but instead score points for guessing correctly then they’ll be happy with how it works! The game will still remain just as simple and enjoyable no matter what style your choosing so give these alternatives a try if need be or stick with how things’ve always been done-I’m sure everyone has fun in both styles equally well anyway 🙂
Can you play concept with 3 players?
1 to 4 players, Concept is a cooperative game. 18 rounds will be played and it’s always best with some friends by your side! The first thing you need for this experience are two people: one person who acts as the dealer (or “face up”) while another slides down below them on their knees so they can switch roles every few minutes without having any idea what card has been dealt from above just yet – but there’s no time like now because we only have 11 more hours before 2018 draws its final curtain call.
Is concept a good game?
The fun inconcept is to guess the right answer and try to get your fellow players do what you did. It’s painfully obvious after a few rounds that no one cares about whose winning, which makes for an even more enjoyable experience!
Tips to win play concept
The players can guess as many times they want. The team whose turn it is cannot say anything but “yes” when other teammates are on the right track with their guesses; otherwise, silence reigns and no communication between players of any kind may take place – verbal or gestures allowed!
The two members of each group try to collaborate about how best for them both communicate what concept they’re trying figure out at all costs (even if this means placing cubes freely). Make sure you agree before starting though: some groups might be better off collaborating while others prefer having one person play alone where possible because there could easily arise disagreements later down your line which would make solving tough problems even harder than usual.
As the team struggles to find a word or phrase, it can be helpful for them if one player helps out. This person will get an equal share of victory points when your guessed correctly and whoever ends up guessing first gets 2 points! So even though there are only two people on our side (team), they still need all their strength because one could easily gain back what he/she has already lost through teamwork; afterall “winner takes all.”
One of the most important aspects to consider when you’re playing a concept is making sure that your opponents can’t just win by countering it. If your opponent doesn’t have any way to break through, then they will be forced into an unfavorable situation and you’ll likely come out on top with little effort. This means that, if possible, try not to create concepts where all of your cards work together in some intricate combo; instead make them more flexible so there are multiple ways for your opponents to beat them!