How To Draw Concept Art? If you’re interested in becoming a concept artist, but don’t know where to start, then this course is for you.
There are lots of courses out there that teach you how to draw, but very few that will teach you how to become a concept artist. Concept art is one of the most important and challenging parts of the game development process because it’s so hard to get right. It can be frustrating if all you have is a bunch of tutorials on drawing trees and dragons, which leads us to our next point.
This course was designed with your needs in mind by professional concept artists who want others to succeed as they did! We’ll show you everything from basic sketching techniques all the way up through advanced rendering skills needed by professionals working at big studios like Blizzard Entertainment or Riot Games.
- 1 What is concept art?
- 2 Why concept art is important?
- 3 History of concept art
- 4 Examples of concept art
- 5 What does a concept artist do?
- 6 Key tips that point towards compositions for concept art
What is concept art?
Concept art is often the defining ground between an artist’s idea and what they end up sharing with everyone. It can be difficult to see how concept works, but this process starts by identifying needs that support story (conceptualising) then providing design wants focused on those concepts or ideas – painting a clearer picture of our world for you!
Why concept art is important?
Animated films, video games and more are all created through the collaboration of hundreds or thousands artists. Production concept art ensures that these different freelancers have aligned their vision for this project before they start working on it themselves.
This process allows artists to share creative ideas with each other. When they are working on the same project, any creative differences in interpretation can be ironed out by looking at how an artist creates their character or scene for consistency throughout all of it—a huge expense that would have been avoided had you just let one person create everything!
History of concept art
Mary Blair’s original paintings for “Cinderella,” “Alice in Wonderland” and other Disney films are iconic. Fantasy worlds created by these artists have an imaginative, colorful quality that audiences love to explore through movies at home or on screen!
Concept art is a powerful tool, and George Lucas used it to create one of the most iconic franchises in movie history. Concept artists will often sketch out their ideas before finalizing them with colorized Photoshop paintings or drawings for clients who need more detailed illustrations like those found on Star Wars toys. For this reason alone you should be keeping an eye out during your next trip toy store because they’re sure not going stale anytime soon!
Examples of concept art
Character concept art
For this piece of fantasy character concept art, Skillshare instructor and artist Justin Goby Fields started by finding inspiration on Pinterest. Curating images helped him hone the characteristics for his final product which was just one bust of an insect-like creature that will eventually come together into more complex shapes as you go along in your drawing process. As he explained during class time with students around tables spread across two rooms at once–once head/chest are done correctly everything else should fall naturally.
Equipment concept art
You may also develop concept art that has to do with equipment like weapons and armor. The process for making this type of artwork is much different than the typical style, but still follows many basic guidelines in order to make it as realistic looking possible without any input from a designer’s perspective. Many artists first turn on Google Images or Pinterest when they want inspiration before starting their sketching sessions where technical aspects such as structure comes into play after understanding how suits work; then going onto finalizing those ideas through illustration afterwards!
World-building concept art
World-building is a difficult task that requires an artist with detailed drawing skills. They have to be able to create entire locations and worlds for movies or video games, which can include thousands of individual elements such as furniture in rooms design aesthetics like architecture designs weather patterns lighting schemes clothing worn by characters etc.
What does a concept artist do?
Creating the artistic vision behind an entire film or video game is often overwhelming. However, you typically have guidance throughout this process- in most cases beginning with a brief from your creative director about what they want for each element of it: characters, settings etc. A character’s breif might incorporate details on how that particular person interacts emotionally through their personality as well physical appearance so when designing these aspects there are clear guidelines to follow!
After the brief, an artist starts to develop several rough ideas of what they want their character look like. They will continue drawing and refining it until finally creating more detailed illustrations or “full renders” for clients who need high quality images of complex subjects with many angles represented in order provide them 360° views so that no angle is left out when displaying this person’s appearance on merchandise such as shirts advertising their band name across its front chest area.
The designer then reviews these designs and may have the artist go through rounds of revisions before finalizing them. Once approved, each design will be provided as a concept drawing to other artists who can use it for inspiration when painting their portion on or inking over existing artwork during production time!
Key tips that point towards compositions for concept art
Do dynamic research
Research breeds authenticity in the design evolution, from concept to final product. Like breaking rules before one can create something new and breakable that will last forever or be reinvented constantly with time because it was never really made by anyone else but oneself – I have found this maxim applies not just for physical objects like buildings but also spaces within our environment which act as containers for us all: libraries are designed so you feel less alone there than anywhere else; hospitals serve both physiological functions (ease pain) plus psychological needs such as healing ones self esteem after experiencing anxiety attacks on public transport.; shopping Malls often house multiple stores under one roof.
Think inside the box
Designers need to be able understand all aspects of their design before going outside the box. The way an idea or story could potentially get told is more important than whether it’s a safe, conventional thought process for them in general.
I have been able to generate a number of sketches that give me two different perspectives. The first is an inside-the-box translation, where I tell the story in literal terms and include images from modern day as well because it’s important not just for context but also so people know what we’re talking about when they read old books or articles describing much simpler times long ago before any technology existed at all which could’ve helped with survival during disasters suchsas being trapped underwater under water forever until someone came along who finally figured how get them out; this would make more sense if there were some kindof protagonist trying desperately against impossible odds.
When drawing, it is important to find the balance of freedom and control. If you are not free with your arm but still have steady lines in what you draw then there will be an imbalance between how people see your artwork when compared with someone who has more motion or less stability while moving around; which could make their work appear static rather than lively like mine does because I use both wrists smoothly throughout each piece for movement instead of just one side only like many other artists do!
A great composition will always be strong. The way you arrange forms and shapes in your design isn’t just about preference or style; instead, realize that every element of the visual language must work together for it to have any meaning at all- from values (the brightest colors against darker ones) through perspective shots with one subject placed frontally while another appears more distance away behind them both spatially speaking .
To tell stories effectively we need not only good compositional skills but also an ability see what’s happening across our frame – something most films struggle with these days!
One of the most important elements in any scene is perspective. The placement and type of camera lens both have a significant impact on how that scene appears, as does lighting value which can be used for mood or dramatic effect according to application by controlling exposure through shutter speed/aperture settings. Another key part is staging -arranging different elements including shapes sizes & overlaps within your canvas using various combinations such as those listed above; this includes creating depth dimension balance color harmony among other qualities needed when capturing artistry like vivid colors from light reflections dancing across surfaces.
A high-angle shot suggests invincibility, strength and confidence while an eye level one gives a perception of normality. A low angle camera placement suggest vulnerability or loneliness as their subject is seen from below looking up at them with distrustful eyes (which also happens to make the viewer feel like they’re in this situation themselves). There are many types of perspectives including overhead shots which can give viewers’ empathy by making everything look small; medium angles that show more than just what’s happening onscreen but allow for closeups when needed; and extreme longshots where you might see only two people talking across great distances!
Play with the viewer’s perception
Visual aesthetics is the study of how compositional elements interact and react with one another to create meaning. It’s important not only understand these principles for composition, but also embrace their importance in order tell visual stories effectively through our work as designers or artists alike!
Visual aesthetics can help to create intentional and directional perception when it comes to story/idea. Selective context results in different interpretations of the same information by an audience because they are selective about what sights, sounds or other perceptions that will engage them most deeply during a scene’s duration; this phenomenon affects our understanding as we progress through any narrative – if you want your message(s) heard clearly then make certain those messages stand out against their background fabric!
Maintaining visual composition requires care: improper choices could result both in too much distraction (eidetic overload), thus reducing comprehension rates amongst viewers.
Selective seeing is a unique art form that requires the artist to control their perception. It’s subjectivity and singularity allow for individualized interpretations of stories, which can provide more meaning than if we all saw things in exactly the same way.
Know the rules of value
A painting can be an intricate and complex work of art. It’s not just the colors on a canvas that make up its beauty, but also how those hues balance between lightness or darkness to create depth within three-dimensional form – something only possible with value (or color intensity). Value creates moods by controlling focal points: usually brightest area high contrast when predominant enclosing opposite values makes it seem like 3D forms are being hit by light while others under shadows provide shadowed surfaces which give them emotion too!
Drawing concept art can be a lot of work. It requires imagination, creativity and the ability to visualize what you see in your head. This blog post has provided some tips for drawing concept art that should help make it easier, but if you want more hands-on instruction with an instructor who can show you how to create great drawings from start to finish then learn about our upcoming workshops!