How To Draw Concept Art? Concept art is a form of illustration used in film, video game and comic book creation. It’s one of the most important aspects of any visual media because it helps set the tone and mood for everything else that will follow in production. Before you can create anything else, you need to know how to draw concept art!
This course teaches you all about drawing environments from scratch using nothing but your pencils and paper. We’ll walk through step-by-step tutorials with easy-to-follow instructions so anyone can learn how to do this even if they don’t have an artistic background or aren’t sure where to start!
- 1 What is concept art?
- 2 Why concept art is important?
- 3 Key tips that point towards compositions for concept art
- 4 History of concept art
- 5 Examples of concept art
- 6 What does a concept artist do?
What is concept art?
Concept art is not just about the epic, or its beautiful execution. It’s artwork that grows out of a design process with roots in idea and supported by story needs to be conceptualised first before being created for an audience who want something different but still have those same wants as well-articulated concepts explain what they mean when we say “concept”.
Why concept art is important?
If you want to ensure that all artists involved in the production of a project are on the same page, having them produce concept art before any other media is created can help. Otherwise there’s likely going be inconsistencies within your final product because two different people might view things differently and interpret what was written into words differently as well!
A great example would be how we might visually represent someone who has blue hair but then perhaps an actor interprets their character’s facial features this way while another relies more heavily upon text descriptions rather than visuals alone for characterization purposes – these discrepancies could easily arise without clear communication between those working together; now imagine if no one talked through every detail up front?
Key tips that point towards compositions for concept art
Do dynamic research
Designers who want to break the mold need not look any further than their own creativity. Research can be found in more places than we think, and it’s an integral part of designing anything new or different from traditional designs without feeling like you’re copying someone else wholesale. From sketching out thumbnails while doing research about how something functioned on paper before moving onto creating 3D models based off those sketches; this process helps designers trust more artistic instincts when hitting specific targets along the way-not just ones selected at random during individual stages such as reference material collection (which always requires some level) but also early development stage where ideas must evolve into unique forms.
Think inside the box
As visual development artists and concept designers, we’re always told to think outside of the box. But I believe this is only possible if you know what’s inside that big old cardboard cut-out at your local grocery store – which sometimes turns out not be such a bad thing! The key element in designing anything new or different isn’t whether something ‘can’ be done; rather it comes down more on how well one tells their story through design choices with an eye towards tellingtale wit (or humor).
One key discipline I’ve learned over the years is to work with my arm and draw from a dynamic balance of freedom, control. There’s an exquisite balance when drawing creatively while moving freely without getting lazy or missing out on any creative ideas because you’re not flowing as much at first – these images are from 90 minutes where there were many opportunities for this type of demonstration process during live workshops!
One of the most important aspects to consider when designing anything from a house, car or any other object is how it will appear as a whole. The structural strength and sustainability in these items rely on having elements that are not just aesthetically pleasing but also functional for their intended use. For example: if you wanted your home’s exterior walls painted white then they should have flat surfaces so sunlight can reflect off them into rooms without compromising privacy with curtains all around every window!
A high-angle shot suggests invincibility, strength and confidence. An eye level angle gives off a perception of normality that clearly relatable to viewers as well as lower angles which point out vulnerability in relation with their surroundings making them seem lonely or dangerous depending on what perspective you’re looking at it from . Perspective has an extremely strong psychological effect on viewer’s perception because they all give such different meanings even though the same thing was photographed! Standpoint refers mostly towards where we stand while filming so if one was filmed facing upwards then there would be higher objects reaching past our feet whereas head height allows us see everything down below creating this visual connection between ourselves and whatever else may happen within these walls.
Play with the viewer’s perception
The camera position has a strong effect on how we perceive our environment and those around us. A high-angle shot suggests invincibility, strength and confidence while an eye level perspective gives the perception of normality; low angle angles suggest vulnerability or danger in some cases with loneliness as well because they make viewers feel like they’re looking down at others from above them (eyelevel).
A person’s view point changes depending on where their eyes are positioned which causes varying feelings suchs weakness for someone looking up close versus far away.
When the artist controls their selective seeing, they’re able to create visual messages that are subjective. This means one interpretation of any story idea will become dominant in nature and this particular point-of view becomes intentional with every individual composition choice.
Know the rules of value
In order to create a proper balance between light and dark, it’s important that there is no shading in your painting. The three most common rules for value are: It controls focal points – usually the brightest area or highest contrast when compared with other colors around them; Value gives an impression of depth by altering how far apart different tones will fall on either side (darker areas cast shadows); And finally because we want our paintings look realistic as possible-you must use Raw Umber instead if Cadmium Yellow Light because what happens when you mix those two pigments together can give off an ugly green tint which doesn’t really match any skin tone at all!
The mood of a story can be translated to canvas with the applied lighting. The colour composition depends on how much light is present and what values are given off by it, giving depth perception for viewers who want their emotions experienced visually as well through painting or drawing techniques like watercolors which allow one color per brushstroke instead committing themselves wholeheartedly into using only black ink because they’re feeling depressed without even realizing why at first glance.
History of concept art
Walt Disney is one of the first producers who regularly used concept artists. In the 1950s, when it came time for him to make a movie about Cinderella and her fairy godmother sisters Alice in Wonderland or Peter Pan; Walt had no shortage on talented illustrators ready at hand with their imaginative artwork that created colorful imaginary worlds filled with characters we all know too well from childhood memories playing games under blankets by candle light reading fairytales .
In fact throughout most if not all periods where they were working together MaryBlair herself collaborated closely only ever creating rough sketches which would then be turned over respectively by an artist such as Irvin Nims who also worked extensively both before.
Concept art is a useful tool for any project that requires the use of fantastical elements in its design. For example, George Lucas used concept artist Ralph McQuarrie to create paintings which would ultimately develop into “Star Wars” characters like robots and spaceships; he relied on these detailed drawings when creating his blockbuster film series about Han Solo (Alden Ehrenreich) meeting aliens or Princess Leia trying not get killed by Stormtroopers Any moviegoer can appreciate how beneficial this kindofimagined imagination has been over time!
Examples of concept art
Character concept art
Skillshare instructor and artist Justin Goby Fields was looking for inspiration on Pinterest when he came across the idea of insect characters. As a result, this concept art piece features all sorts of interesting creatures that are categorized as bugs or insects! It’s amazing how many similar attributes exist between these different types- their color patterns, shapes in some cases even wings help create an outline which can then be filled in with other details later if needed to bring out your own personality within them.
Equipment concept art
Concept art can be daunting, but it’s important to know that the same process usually applies. Google Images or Pinterest are both great sources for inspiration and references when developing technical aspects of your design like weapons, armor pieces etcetera.
In this example Skillshare student Nina Mikhailova first gathered images from suits on armour which helped her better understand what type was needed in order make sketches finalize artwork for illustration!
World-building concept art
Creating the artistic vision behind an entire film or video game probably seems a bit overwhelming. However, you typically have guidance throughout the process. In most cases, the art or creative director will first develop a brief to provide to the concept artist. This specifies any important details about the element, whether it’s a character, setting, or vehicle.
Concept artists are the people who create detailed visuals for movies, games and other projects. Their work can be complex because each scene requires thousands of individual elements to make it look authentic. That’s why Skillshare student Aaron Jones started by creating an image about how he wanted his world-building project done before starting on anything else in earnest! He described this as “a lone tower that reaches endlessly into heaven from beneath deep waters.” When you’re designing something like a setting or even just scenery within one location – all those little details matter more than they would if your final product will only include characters fighting against another alien species.
What does a concept artist do?
A character brief is a way for an artist to get started on their illustration. It contains everything from the personality and appearance of the person, all in one document that can help develop some rough ideas. From there you will either go into more detail with thumbnails or create full renders depending on what type of art style they want!
In the early stages of designing a character, it is important to vary and experiment with different designs. In order for an artist’s imagination be sparked so they can create something new from their own perspective as well as offer alternative angles or poses which might capture all aspects within one image depending on how you want audiences see your characters
In starting out by drawing several versions in various positions before deciding on one final design helps them find flaws that may have been missed otherwise if only trying out similar looks without any variations available at first glance.
After the art director reviews the designs, they may have artists go through rounds of revisions before finally approving them. Once approved by all parties involved in this process–designers and illustrators alike!–the final concept drawings are given out to other artists who can use them as reference for their portion of projects like paintings or sculptures made from these concepts.
I hope this blog post has been helpful for those of you who are looking to learn more about the basics of drawing concept art. Keep in mind that there is no one way to do it, so experiment with different techniques and find what works best for you!