Many people want to learn how to create concept art, but it’s hard to find a good resource.
There are lots of books and tutorials out there that claim they can teach you how to become a great concept artist, but most of them just aren’t up-to-date enough.
They’re too focused on traditional methods or don’t have the right advice for learning digital art. The good news is that the process of creating concept art isn’t very hard at all, and you can do it too!
So how to create concept art? We’ll walk through each stage and give you actionable tips!
- 1 How to create Concept Art
- 2 Concept art history
- 3 Why is concept art important?
- 4 The way creating a concept art
- 5 FAQ
- 6 Conclusion
How to create Concept Art
Concept Art is the art of creating visuals for a game, movie or any other media. It can be used to help visualize what goes on in the mind of the writer, director or producer.
They are usually created by an artist who specializes in this type of work and usually contain very little detail as they are just meant to give you an idea of what goes on in the mind of the story teller.
A good example would be the Star Wars franchise where concept art was used to help visualize everything you see in these movies.
Concept art history
In the beginning, in the Medieval Ages there were only a few artists in Europe. Their job was to decorate churches or paint altars in a certain style and for a certain price. It was very hard because you had to know how to work with many bright colors and cover big wall space with painted images.
There weren’t computers back then so artists had to do everything by hand.
But in the Renaissance times things began to change a bit. For example Leonardo da Vinci was not only a painter, but also an architect and inventor.
In that time it took several months or even years to paint one church inside from top to bottom, but when you could build a new one in a week, who wouldn’t choose this option?
That was the moment when people stopped thinking that artist’s job is only to paint and began to see it as an opportunity for experiment or self-expression. During those times there were such artists as Michelangelo (he worked on the Sistine Chapel) and Rembrandt (he was an oil painter).
And now it’s time for the modern explosiveness. New found technology allowed us to create anything we wanted just by pushing buttons on a computer. As you probably know, today there are many concept artists who spend entire days sitting in front of their PC, creating amazing pictures just out of their imagination.
Why is concept art important?
Conceptual art is what’s used during development to help establish the look, feel, mood and tone of a game with the producers, directors and team leads. It’s also what helps sell the vision of a project if or when it goes out to publishers or investors.
Conceptual art elevates ideas from mere words on paper to tangible concepts. It can help teams easily understand an idea or vision with the use of sketches, paintings and photo-manipulations so that everyone involved can get on the same page.
Conceptual art is needed in two different areas: Visual Inspirations (viz dev) and for pitching/present.
The way creating a concept art
Concept + art: Nature of concept art
Concept art is not just about the epic or its beautiful execution. It’s artwork that grows out of a design process, well rooted in an idea that supports the story with what you want for your project at hand.
The priority when creating concept can be identified thus: needs and wants; specifically those related to storytelling–what would make this narrative better? What does it need from me as designer/artist etc.?
Herein lies one major difference between “conventional” drawing (think pencil-and-paper), digital painting programs like Photoshop where there are often multiple layers available but rather than simply adding color over top another layer – think split personalities if they exist within
Research is the foundation of design because it breeds authenticity. Have to learn what’s real before designing, or redoing an object with any kind of innovation in mind.
So that when you see my work for yourself and judge its validity based on how well-made everything looks without being overbearing about formality–you’ll know where all this comes from: research!
Thoughts inside the box
Designers and artists are always told to think outside of the box, but I believe this only possible if you know what is inside. And not just that–understand how those objects work too!
Over time it’s become clear that going ‘outside’ isn’t necessary as long as your story can still be told effectively within its confines.
One key discipline over the years is to design with the arm and draw with a wrist. There’s balance between freedom, control, creativity – all in how far or tightly you want it drawn out when drawing on an 18×24 inch canvas
Dynamic tension created by moving freely but also staying connected through value & color choices made digitally using Photoshop for hi-res images from this live workshop demo process…
It’s important to get a grip on composition, because it not only defines the arrangement of forms and shapes but also tells your story or idea more efficiently.
Perspective can be defined as where you position yourself in relation with what is being captured; value translates how light applies itself onto an object (whether through darkness or highlight); staging involves arranging different elements within these two frames: shape size overlapping,… to create depth, and balance. Colour is the harmony of palettes and temperatures.
Colours are like a fine wine, they taste better as time goes on.
A perspective can change the way you see everything. One camera position may show an event from one angle, while another places them in a different light with an entirely new perception for both viewer and subject alike!
Visual aesthetics is the study of how compositional elements interact with each other, and what people will think about them. It’s important to know composition but it isn’t enough; understanding perception—how differently composed images are perceived by viewers (and thus whether they evoke selective context)
This is just as vital for visual storytellers who want their work maximized across all platforms.
The way we see things is shaped by what our brain tells us about the world. It’s a powerful tool, and if you want people to take your message in one direction then using selective seeing might help them do that better than any other option.
The control of perception can result in controlled context when it comes down right meaning; this means their audience will only have one interpretation for how stories work because they’re not getting all perspectives on an issue or event like there were before!
The law of value
The three important rules of value are:
It controls focal points – usually the brightest area, highest contrast or when a predominant enclosed opposite values. Value gives us that three dimensional form by showing off our surfaces being hit with light while hiding under shadows; it also creates depth within an artwork due to its effect on plane reflection qualities.
Value can translate into colour temperature depending upon how much lighting is applied (and this kind).
Value can create the illusion of depth, and altering darkness or light creates distance. Mood is established through lighting in a painting- it’s translated into values that convey mood to viewers.
Successful color combinations depend on how well placed they are for this purpose: different colors have varying degrees success depending upon their placement within paintings by artists such as Rembrandt who knew exactly what he was doing with his famous “Night Watch”.