dark souls

How Dark Souls Perfected Difficulty? 5 Ways Dark Souls Is Fair With Difficulty (And 5 Ways It Isn’t)

Dark Souls is an extremely difficult game. If you’re new to the series, or even gaming in general, it can be hard to understand why this game is so challenging.

Many people complain about how dark souls perfected difficulty. Some say that they don’t want games to be so challenging anymore. Others argue that the difficulty of some games are too high for their own good and should be toned down a bit.

The truth of the matter is that there’s no such thing as “too hard”. When done right, difficult video games can offer some of the most rewarding experiences possible in any medium today. If you’re looking for more information about what makes dark souls so great, look no further! Our guide will tell you everything you need to know about one of gaming’s best titles ever made!

How Dark Souls perfected difficulty?

How Dark Souls perfected difficulty?
How Dark Souls perfected difficulty?

Dark Souls is hard, there’s no denying it. From Software didn’t create the most difficult video game in existence by accident – they did so on purpose and with a clear goal.

This perfection of difficulty has many implications: it creates an incredibly tense and engaging experience that can only be experienced through this specific medium; it makes players more aware of their surroundings and builds up their skills without even noticing it just as any good teacher should do; but also allows for any veteran player to become god-like by mastering those same difficulties once more after hundreds of hours played.

The difficulty in Dark Souls is something to be savoured, polished and perfected. The game’s finest moments are experienced when the player overcomes seemingly insurmountable odds through his own skills and understanding of how everything works.

Not everyone wants to enjoy a game in that way though. There are many gamers out there who can’t stand difficult games or “masocore” titles that simply punish you for not being good enough at them right from the start by throwing ridiculous obstacles your way without any kind of help along the way.

Many people prefer rather not have to repeat things over and over again just because they made one small mistake or died once too often. And so Dark Souls isn’t perfect for everyone, but it’s developers knew that all along and knew exactly what kind of experience they were trying to create. And this is why we’re here: to see what Dark Souls did right and how other developers could learn from those examples to make their own games more engaging and better designed as a whole.

What makes Dark Souls so difficult?

This game is difficult for many reasons, but the most important one if that it’s not afraid to let you die without warning or reason. While some games do this once in a while, dark souls does it all the time, and it forces the players to play very carefully

this makes success feel meaningful because it represents overcoming an obstacle which has been carefully crafted to test your skills, not some arbitrary number or impenetrable difficulty spike.

The problem that exists with this is that it can become unfair if players are trying to figure out how these systems work without dying first, but the game is designed around giving you feedback of what’s going wrong and slowly correcting any mistakes after death through death messages.

The player isn’t given too much information about the game either, so they have to try out things over and over again until they get it right. This also applies to PvP where you have to learn how other players work before being able to counter them effectively.

There are many more reasons why Dark Souls is difficult but this is a good general overview of the game’s design choices.

collection of knowledge about dark souls, but it also prevented anyone from learning anything since no one could see what was possible without dying first.

If death is not something to fear in your game, then you can plan out levels with less care because players will try things they hear others doing and fail a lot over time.

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This is important because without the feeling of dread, you’re not causing players to think before they act and thus not increasing their skills or allowing them to feel like they’ve outsmarted an difficult level. This would be the exact opposite of “perfect difficulty” since there’s no way to overcome it unless you know the solution ahead of time.

5 Ways Dark Souls Is Fair With Difficulty (And 5 Ways It Isn’t)

1. Fair: Losing Health With Death

Losing Health With Death
Losing Health With Death

Dark Souls’ way of punishing the player for dying too much is by making them lose all their unspent souls (the game’s form of currency) and humanity (a resource used to kindle bonfires which increases the difficulty temporarily, but also respawns certain items that normally don’t respawn).

This means that should you die enough times you’ll end up completely broke with no extra lives – should this happen it’s Game Over until either quitting or using an item called “bonfire ascetic” on specific bonfires.

The problem here is that there are so many people out there who hate how every death punishes them so harshly. We can’t blame From Software for trying something different, but fortunately Dark Souls allows players to turn off the health drain mechanic after they learn to get over their fear of losing too much progress.

On the other hand, this also means that players who get used to it will keep on fearing death whenever they play. There’s no good reason for them to be afraid like this but since From Software did choose to include it there’s nothing wrong with people getting used to (and even enjoying ) something like this.

It does make sense if you think about it: no one likes losing progress for any reason, especially not in games – naturally having your life drained every time you die is going to scare off some people because experiencing loss just feels bad. A lot of gamers out there are simply more sensitive than others and Dark Souls’ way of punishing players with loss of life is only one example of how its difficulty curve works.

2. Unfair: Traps That Kill In One Hit

Traps That Kill In One Hit
Traps That Kill In One Hit

Dark Souls is full of traps that can kill you in one hit. They range from the classic arrow trap that we all know and love to more elaborate traps like floor spikes that pop up from under your feet or giant swinging blades hidden above doorways.

The problem with those kinds of traps is that they won’t kill players who know how to deal with them: since there’s no penalty for dying (aside from losing souls ) the only way not to die by a trap is to avoid it completely or simply use trial & error to figure out how it works before proceeding any further.

Some people are never going to enjoy Dark Souls because its level design often forces them into situations where success relies on being able to move without making too many mistakes, and there’s nothing more to it than that.

However, the worst case of trial & error gameplay in Dark Souls doesn’t come from traps but from its bosses who can kill you in one simple hit if you don’t know their patterns well enough (again: no penalty for dying) which feels unfair because there are so many bosses in this game – all of them rely on the same kind of non-pattern behavior which makes beating them feel too much like a chore instead of an exciting experience.

3. Fair: Leveling Up Is Possible With Low Stats

Leveling Up Is Possible With Low Stats
Leveling Up Is Possible With Low Stats

A unique way Dark Souls manages to be fair with leveling up is by not letting players ignore their weak stats: you don’t level them up automatically and the only reason why you would want to raise a stat that’s too low is because it becomes extremely important for beating certain bosses later on.

This means that From Software had no choice but to design enemy encounters in a way that can be beaten even when players are purposely ignoring one of their characters’ stats. If there were any spots in the game where this wasn’t possible then it’d surely feel unfair, which goes to show how much thought was put into level design.

The other thing Dark Souls did right was to let players know how fast they’re leveling up by presenting them with a relevant stat every time they do. It’s not perfect, but it’s proof that From Software understands the problem here and even though they didn’t address it entirely they still deserve praise for making an effort to make leveling up feel fair.

4. Unfair: Bosses With Gimmicks

Bosses With Gimmicks
Bosses With Gimmicks

Another problem with Dark Souls is the fact that it has too many bosses who rely on gimmicks to make up for their lack of interesting attack patterns: some bosses will only use one kind of attack and then stare at you without doing anything else, others will suddenly start moving towards you (or teleport if you’re far away enough) and there are even a few who can kill you in two hits because they combine both aforementioned weaknesses into one.

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There’s nothing wrong with having a boss that relies on specific attacks that need to be dodged instead of another basic form of combat but the bad side-effect here is how these gimmicks become repetitive as players progress through the game: eventually we figure out how to dodge those basic attacks and all other kinds of attacks start feeling like filler.

The fact that Dark Souls reduces the player’s health to half after each boss fight doesn’t help either because it makes players feel like everything is left up to chance: you could be doing perfect and still die if what hits you was too much for your character to take.

5. Fair: No Invisible Walls

No Invisible Walls
No Invisible Walls

This is a big one because it’s one of the primary reasons why Dark Souls feels unfair whenever you die: if there was anything else in the level other than what’s shown on-screen then this would be a problem.

Since players can’t go through or above any walls though, there are no areas that feel out of bounds and every death becomes a lesson because players know that they did something wrong to put themselves in a position where their character couldn’t move properly anymore.

6. Unfair: Losing All Souls With A Second Death

Losing All Souls With A Second Death
Losing All Souls With A Second Death

One of the most annoying things in Dark Souls, and it’s unfair because all you can do is to keep playing without getting any souls back.

The only way to beat this problem is to either avoid dying or to level up enough so that when you lose all your souls you’ve just gained enough experience for them not to be a big loss.

Again, there are two ways Dark Souls could have avoided this problem: the first one would have been to implement some kind of penalty for dying multiple times in a row while the other option was to let players bank their souls right before they die but make them lose them if they don’t reach their bloodstain at least once every hour or so – I think it’s clear which option would have been better.

7. Fair: Hardest Challenges Are Optional

Hardest Challenges Are Optional
Hardest Challenges Are Optional

One last thing about Dark Souls is how it makes it clear that the harder challenges are optional: you could beat most bosses with basic attacks (including Ornstein and Smough) if you wanted to and you would still be able to get your ending without beating the Four Kings or exploring New Londo Ruins.

This means that there’s never a single time in the entire game where players need to do something they don’t want to and they’re always free to explore at their own pace, which removes any kind of pressure from the equation.

The only problem here is that some of these optional challenges can be mind-numbingly difficult when compared to what we’ve seen so far but this isn’t very common either, mostly appearing in PvP and the Depths/Blighttown.

8. Unfair: Sometimes Being Too Obtuse

Sometimes Being Too Obtuse
Sometimes Being Too Obtuse

It can be a problem! There are many cases in Dark Souls where you will die because you were under the impression that something was a bad idea when it actually isn’t, for example jumping on some enemies is usually a bad idea but if you know how they work then you can kill them quickly with it.

Another case would be the fact that players can roll off of ledges to save time in some areas, so when they’re trying to do that in an area where it’s not possible then they’re screwed.

This problem can be fixed by making sure that all optional challenges are also either very short or not at all dangerous but since players don’t know what’s considered dangerous until after they’ve experienced it, this can become a problem.

9. Fair: Open Design

Open Design
Open Design

This game is designed so that there’s always room to grow. If you find yourself stuck, it doesn’t mean the end for your adventure; instead of feeling frustrated and wasting time grinding, one can return back through any part of their map at anytime without penalty because each road has its own unique difficulty level which prevents players from getting irreversibly lost or bored with an area too quickly before exploring other parts!

10. Unfair: Not Explaining How All The Mechanics Work

Not Explaining How All The Mechanics Work
Not Explaining How All The Mechanics Work

The game is designed to be replayable, with a wide array of content and secrets for players. As such, many people find themselves restarting their file after an unfortunate first attempt which can lead them down complicated systems without understanding how they work; but this should not discourage you from trying again as the reward at the end makes up for any difficulty points lost during your trial run!

The gameplay loop has been given careful consideration by developers who understand what fans want out of each stage: more challenging levels if desired or simpler ones too in order make sure no one gets bored easily – even those looking only casually may enjoy playing through every level once before moving onto another.

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Tips on how to beat bosses in dark souls

If you’re just starting out, here are some few tips on how to beat bosses in dark souls.

1 – You can’t die more than once!

This is Dark Souls for you, so only expect the unexpected! The game will never let you go down without a fight; there’s always something that’s bigger and badder than the last. The usual Souls game motto is back, though unlike before you can’t actually die more than once (unless it’s specified in the description of certain items).

2 – This game uses souls to level up your character!

Yes, you read it right, so be prepared for what’s coming! You start out at the beginning and kill some demons or even possibly a few bosses, and you’ll get souls. These souls are used to level up your character! But this doesn’t mean you can just go around killing everything in sight until they drop something valuable…

3 – Killing the enemy nets you lots of souls!

This is Dark Souls for crying out loud, so don’t expect to go around killing everything and not get anything out of it! You can farm souls by simply killing the enemy – whether it’s a boss, an enemy minion (the small ones), or even another player online. This is also one way to gain some great equipment that will help you level up faster too.

4- You can use magic against bosses!

Beating up a big red demon with nothing but your fists is not the smartest thing you could do in Dark Souls. You can use magic to attack or even heal yourself, and you’ll need it as well because some bosses don’t only hit hard, they also hit fast…

5- Keep your shield up whenever you can!

Even when you’re just exploring the world, keep your shield up. It’ll take some time to master it but once you do then no enemy will stand a chance against you! Just remember that everything in this game is bigger and badder than the last so don’t expect an easy fight.

Why you should play it yourself and experience the difficulty first-hand?

The game is designed to allow players to make their own choices and not be punished for them: the entire point of its design is that it rewards you for trying things out and making mistakes, giving you the freedom to explore at your own pace. So why should you read about what other people thought about this?

As mentioned before, one of the great things about Dark Souls is that you can choose to follow the game’s more difficult paths if you like, but why not try these routes yourself?

Forget reviews or walkthroughs; do what makes sense for you and always remember that if it starts feeling too overwhelming then take a break instead of wasting your time.

There are many ways this game rewards you for your experience, be it through lore or gameplay. You could go into each level blind and look around, but if you think about what Dark Souls is all about this time around then the best way to approach the game right now is with an open mind!

FAQ about How Dark Souls perfected difficulty

1. Is Dark Souls really that difficult?

Yes, it is. It’s definitely not for everyone but if you want a challenge then this game will give you just that.

2. How difficult is Dark Souls remastered?

Dark Souls Remastered is just as difficult as the original version. However, with the addition of new bosses and areas it has become more bearable for some players.

3. What makes Dark Souls so hard?

This game is designed to reward patience, something that many gamers lack these days. It’s also the type of game where you learn from your mistakes more than anything else, so it’s more down to how patient and dedicated the player is rather than the game itself.

4. Does Dark Souls remastered have difficulty settings?

Yes, Dark Souls Remastered features a new game mode called “Sword Lord” that allows players to equip certain weapons in both hands which makes it easier to deal damage. It doesn’t make the game that much easier though.

The Dark Souls series is a masterpiece of game design because it understands how to create difficulty that, when overcome, makes the player feel accomplished. In this way, Dark Souls’ gameplay allows players to experience success in small doses and then build on those successes for an overall feeling of accomplishment. As you play through these games, don’t be surprised if you find yourself screaming at your TV or throwing your controller across the room – but also understand that if you learn from each failure and persist until victory finally comes, there’s no better feeling than conquering a difficult challenge.

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