https://www.youtube.com/watch?v=u1PrL5s … e=youtu.be
^Recorded a metroid prime hunters playthrough in 3x resolution and AA enabled.
Đang xem: Desmume best magnification filter
More episodes to come on my days off!
Pokemon looks great:
Just thought id point out that the author of this build updates the build on this site usually once to twice a month.http://shikaver01.webcrow.jp/ (both 32 and 64 bit version)
The latest version has a fixed OpenGL (working fog, fixed graphical glitches) with Anti-aliasing. also openGL runs much faster. i can run games at full speed with an i7 4930k (stock speed) at x4 res.
Nice Hi Resolution DS games, which similar to Sony PSX games for me!
Wow. I remember posting the topic back around 4 years ago and I only came back the other day to check up and see that it's actually gotten results.
Thanks to those involved with implementing high-resolution in the emulator, it makes a lot of games visually impressive (even Phantasy Star Zero looks so much better). The only issue I currently have at the moment is that it does tax my hardware (Intel i5 2500k, 16 gigs of 2100MHz RAM and a GTX680) but that's only because I haven't really fiddled too much with the settings and the emulator it is still experimental in some areas regarding high-resolution.
Enjoy the The Sorcerer's Apprentice on lisbdnet.com X432R!
I know it's been a while, but there you go.
This is mainline lisbdnet.com. Not X432R. Not libretro. Mainline.
(in a good way)
Considering the…debates that happened earlier in this thread, I never expected to see that.
I can't test right now, but I must ask – is it able to use high-res rendering and pixel filters at the same time? I know from experience that this is something that X432R isn't able to do, so it'd be interesting to see if mainline lisbdnet.com has the same limitation or not.
There's no reason at all for that limitation. It seems x432r's arbitrary decision. It has nothing to do with lisbdnet.com.
I should add that a more sophisticated solution would be to run the pixel filters on the 2d graphics before compositing with 3d. That isn't the natural way to do it, but it'd be something to work towards for sure.
Nintendo Maniac 64, it depends on which filter you're talking about. Some filters are resolution-independent, so they can be applied regardless of what the rendering resolution is. “Pixel scaler” type filters only work at fixed resolutions, so applying them on high-resolution resolutions, although possible, makes little sense.
In the Mac version, every filter listed under Source Filter or Output Filter are resolution-independent, which are: Deposterize, Bilinear, Bicubic (B-Spline), Bicubic (Michell-Netravali), Lanczos2, and Lanczos3. All filters listed under Pixel Scaler are resolution-fixed, such as EPX, 2xSaI, HQnx, xBRZ, and others.
In the Windows version, the only resolution-independent filter available is Bilinear. All the other filters are the pixel scalers listed in the Magnification Filter menu.
But everything I've just talked about are full-screen post-processing filters. What about applying filters to the individual 2D layers, like what Zeromus was talking about, so that both high-res 3D and upscaled 2D can exist in the same frame? That would require serious reworking of the GPU code. Keep in mind that what I did to get resolution-independent rendering is essentially extend the existing code. I did not change any of the existing emulation methodology whatsoever. Applying filters to the individual 2D layers would change how we emulate the GPU, which may open up a whole new can of worms…