As a result of countless torture and experimentation, Valkyr is the product of the experiments conducted with the Zanuka project as they accidently created a very deadly Warframe that they did not foresee would be used against them.
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She is a very durable Warframe, capable of withstanding multitudes of damage and keeping her health intact with life steal and surviving countless enemies with her skills and initial high armor.
Valkyr is mainly a Warframe that focuses on close quarters combat while having capabilities using her fast melee attacks and her durability.
- 1 How to Get Valkyr?
- 2 Abilities
- 3 Suggested Builds
- 4 Exalted Weapon: Valkyr Talons/Valkyr Prime Talons
- 5 Valkyr Talons/Valkyr Prime Talons Suggested Builds
- 6 Overview
How to Get Valkyr?
Valkyr’s parts may be obtained from defeating Alad V, located on Jupiter in the Themisto assassination mission.
Her blueprint may be purchased from the Ingame market in the orbiter for 35,000 Credits.
Valkyr may also be bought already built from the Ingame market located on the orbiter for 300 Platinum.
Valkyr Prime is the prime variant of Valkyr that has a higher base armor as well as a higher energy pool.
Relics that contain Valkyr Prime:
Blueprint: Vaulted: Lith A2, Lith N3, Lith T2, Meso S3, Meso S6, Neo K1, Axi V7 Available: NoneNeuroptics: Vaulted: Lith S6, Lith T1, Meso C2, Meso D2, Meso V4, Neo N7 Available: NoneChassis: Vaulted: Neo V7, Axi V5, Axi V6 Available: NoneSystems: Vaulted: Lith V3, Lith V5, Meso V3 Available: None
Also Read Build of : Wukong
Valkyr has the ability to pull enemies towards her or pull herself across distances, create a powerful cry that improves stats for herself and her allies, paralyze enemies with a single shout, unleash her fury and overpower her enemies.
Her passive ability is called Nimble, making her recover 50% faster from knockdowns and preventing her from any penalties from falling from high distances.
1) Rip Line
Valkyr throws a hook with a line attached to it which deals damage to enemies on contact and pulls them back after.
This becomes useful for targeting enemies that are far from Valkyr, pulling them closer to kill or separating enemies from a group.
You may use this to toss enemies into areas that may damage them or even throw them out of the map, instantly killing them.
Rip Line may also be used to travel distance by attaching to surfaces while Valkyr pulls herself to the location targeted.
(Valkyr casting the Rip Line ability on an enemy)
While targeting an enemy, pressing the ability will cast a line to them and which will deal the initial damage.
This has a time window which allows Valkyr to recast the ability in a small amount of time, causing it to deal more damage and cost less energy.
(Enemy pulled using Rip Line)
Enemies pulled by Rip Line will be thrown towards Valkyr’s opposite direction and they will be ragdolled which gives you the chance to take advantage of this by killing the enemy or run away.
(Valkyr using Rip Line, pulling herself towards her destination)
When no enemy is targeted and Rip Line is cast within range of a certain surface, Valkyr will pull herself towards the targeted location and will travel a short distance.
This allows you to cross gaps or pull yourself to hard to reach spots where you may maneuver from then on by recasting Rip Line or doing basic movement.
Augment Mod: Swing Line enables Rip Line to be recast 4 times without costing energy while airborne after a single cast of the ability.
Also Read Abilities of : Volt
Valkyr releases a powerful cry that boosts the armor and attack speed of herself and her allies while reducing the movement and attack speed of enemies within a certain radius.
Not only is this great for bolstering the capabilities of you and your allies but it is also good for crowd control, making enemies slower and reducing their effectiveness allow you and your allies to take advantage of their slowness.
(Valkyr casting the Warcry ability)
Warcry emits from Valkyr as an expanding ring where allies and enemies swill be visually shown to be affected by the buff by having themselves highlighted based on the energy color of Valkyr.
Augment Mod: Eternal War prolongs the duration of Warcry for each enemy that is killed.
Also Read Abilities of : Wisp
Valkyr sacrifices her shields to stun and damage enemies around her within a radius from where she casts the ability.
The damage comes from the amount of shields that Valkyr sacrifices multiplied by a certain percentage.
(Valkyr using Paralysis on enemies)
Enemies will be temporarily stunned most of the time which you and your allies may take advantage of.
If recast, Paralysis will not affect enemies still under the effects of the first cast but after their stun animation they will be subject to being stunned again upon casting the ability.
If Valkyr has a high amount of ability strength, the ability will knockback enemies and in some cases, toss them very far, allowing finishers and making it easy to kill enemies.
This suits as a good deal for causing crowd control and giving Valkyr and her team an upper hand against enemies.
Augment Mod: Prolonged Paralysis causes enemies to be pulled towards Valkyr while stunning them for a longer period of time.
Also Read Abilities of : Vauban
4) Shadows of the Dead
Valkyr going inter a berserk state, equipping herself with her exalted weapons, the Valkyr Talons/Valkyr Prime Talons and remain invulnerable to damage while draining her energy overtime.
These weapon deal an amount of damage based highly on the ability strength of Valkyr as well as the mods that can be placed inside the Valkyr Talons as well.
Valkyr Talons may be equipped with different mods based on the preference of the user so that they can further more increase the damage of the weapon during its active state.
During Hysteria, Valkyr’s attacks will steal life from enemies and dealing damage to enemies will cause her to regain health.
During Hysteria, Valkyr will be invulnerable and immune to knockback from enemies.
This ability will drain Valkyr’s energy while it is active and running out of energy will deactivate the ability.
An Aura will be emitted by Valkyr which stores damage that she has ignored, if an enemy is still alive, has line of sight of Valkyr or is in the Aura, she will receive 25% of the damage that was ignored.
(Valkyr casting the Hysteria ability)
Using Hysteria will completely make Valkyr invulnerable to damage allowing her to tank enemies or move through areas that can damage her.
This means that traps such as trip lasers as well will not cause her to be knocked back but will still trigger alarms.
(Valkyr with Hysteria active, taking no damage from enemies)
Enemies will still attack Valkyr during Hysteria however they will deal no damage to her which allows her to draw enemy fire allowing her other allies to take advantage of such events.
(Valkyr doing a slam attack)
Valkyr will be using a special stance during Hysteria known as “Hysteria” which is composed of fast and deadly attacks.
Her movement and attacks will be more aggressive and extremely agile.
(Valkyr dealing damage to an enemy with Hysteria active)
Attacks during Hysteria will deal more damage based on ability strength and the mods that the exalted weapon has been equipped with.
Augment Mod: Allows Valkyr to jump to attack enemies from a long distance when aiming at a certain enemy and attacking them.
This build gives Valkyr enough strength to withstand many foes and allows her to user her abilities to a certain extent where she has good survivability.
This build does not mainly focus on Rip Line but rather her other abilities.
The addition of Eternal War to the build allows Valkyr to remain under the effects of Warcry to have the buff active even throughout whole missions.
Strength for knockback will be increased with Paralysis as well as a decent increase in damage.
Hysteria may initially cost more but will deal a good amount of damage.
This build mainly focuses on using Eternal War to keep the buff from Warcry active throughout missions.
(Valkyr fighting with Warcry active)
Also Read Build of : Saryn
Maximum Strength Build
This build maximizes the ability strength for Valkyr which greatly affects her abilities.
Most of the abilities will cost more energy and have reduced range making this a build not suitable for crowd control but mainly buffing oneself along with nearby allies and maintaining Hysteria.
Warcry will greatly increase the attack speed and armor of those affected by the buff allowing more survivability as well as very fast attack speeds when engaging enemies.
Paralysis will have a smaller range but will deal more damage and stun or even knockback certain enemies do to the amount of ability strength.
Hysteria will cost more energy to activate but will be sustainable with the lowered drain overtime, the Valkyr Talons will deal a large amount of damage aside from having mods equipped.
(Valkyr fighting enemies with Warcry and Hysteria active)
This build allows balance among majority of Valkyr’s abilities, allowing you to freely use them without the worry of relying on too much energy being used up.
Having a steady amount for each of her ability stats, she will be able to use all of her abilities efficiently while having decent strength to keep her abilities strong.
(Valkyr using Rip Line while having Hysteria and Warcry active)
Exalted Weapon: Valkyr Talons/Valkyr Prime Talons
Valkyr’s exalted weapon, Valkyr Talons are her main weapon when using her Hysteria ability which replaces whatever weapon she has with this devastating claw melee weapon.
This includes its own stance similar to other claw stances which consists of fast and powerful claw attacks.
Valkyr Talons/Valkyr Prime Talons Suggested Builds
Physical Critical Build
With this build, all of the physical damage stats of the Valkyr Talons will be increased which will add a lot of damage to Valkyr’s attacks when Hysteria is active.
The chance for critical damage to occur is greatly increased by the critical mods as well as the critical damage multiplier.
This ensures a high damage output when Hysteria is being used allowing you to deal excessive physical damage to enemies.
Elemental Critical Build
With similarity to the Physical Critical Build, the elemental build deals increased damage however focusing more on exploiting enemy’s weaknesses to whichever elemental combination that has been modded.
This allows enemies to receive more damage based on receiving elemental damage which can deal more damage depending on the enemy’s resistance to the elemental damage with possibility for status effects to occur.
Physical Base Damage Build
With less reliance on critical damage or combos, the Physical Base Damage Build offers higher base damage for melee attacks and works well when doing attacks such as slams and spin attacks.
Most of the damage output occurs during such special attacks and will provide a high damage output when attacking enemies with these types of attacks.
Elemental Base Damage Build
Similar to the Physical Base Damage Builds, this build has the same purpose however focuses on more base damage from elemental mods allowing more elemental damage to be done.
This goes well with dealing bonus damage to enemies depending on their weakness with a small chance for status effects to occur.
The Status Build focuses on dealing elemental damage with an increased chance for status effects to occur to enemies.
This gives a chance to deal exceptional damage along with a decent chance to cause certain status effects to happen based on the type of elemental combinations that the build has.
Condition Overload will cause attacks to deal a greater amount of damage for each status effect the enemies are inflicted with.
Valkyr is a very agile Warframe and can take a high amount of damage without trouble as with her base armor alone she becomes very durable and along with her Warcry buff she becomes almost unstoppable.
She can deal excessive melee damage to enemies due to the base damage from whichever weapons she has equipped since her Warcry buff makes her attack even faster, increasing her total all damage per second done to enemies.
At crucial moments her Hysteria becomes very handy and can help her heal herself as well as withstand any type of damage done with the exception of being disabled by a nullifier but this is nothing to be worried about since they can be dispelled easily.
Whether using Hysteria or a well modded weapon, Warcry alone can make Valkyr deal some of the highest amounts of damage in the game since it bolsters her greatly as well as her squad.
Using Rip Line can help Valkyr escape even the deadliest of situations or position herself in preparation for combat as well as help her cross gaps that most Warframes are unable to get through with ease.
Having her Paralysis ability helps her initiate fights and can turn the tides when in combat due to the possible crowd control that can be dealt with it.
Being able to both withstand and deal high amounts of damage, Valkyr is one of the strongest melee Warframes in the game which can also help the team due to her buffs as well as her crowd control capabilities.