If you have a good competitive moveset for Electivire, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.
Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.
Đang xem: Best nature for electivire
Electivire Pokédex and learnset for reference.
Trait: Motor Drive
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
Wild ChargeBrick BreakEarthquakeIce Punch
answeredSep 10, 2011by ZXOS
i would put leftovers as item or change wild charge to thunder punch because of recoil and damage from life orb
LeftoversTrait: Vital SpiritEVs: 4 HP / 252 Atk / 252 SpdJolly Nature (+Spd, -SAtk)- ThunderPunch- Ice Punch- Substitute- Focus Punch
Leftovers provides recovery. Vital Spirit prevents Electivire from sleeping on the job. ThunderPunch and Ice Punch have good coverage together. Evs give it some Speed and Attack. Substitute makes the set work. Focus Punch kills everything in it”s path.
answeredSep 17, 2011by Fate Itself
i never thought of this and he”s my second favorite pokemon!i would vote but I”ve not enough points 🙁 also wouldn”t the substitute instantly break? because of his defences?
Sweeping ElectivireItem: Expert Belt/Cell Battery/Life OrbAbility: Motor DriveNature: Adamant (+Atk, -SpA) or Jolly (+Spe, -SpA)EVs: 252 Atk, 252 Spe, 4 Def- Wild Charge- Ice Punch- Earthquake- Cross Chop
I think a scarf set would work okay. But man, it”s pretty hard to think of another effective set.
Choice ScarfAbility: Motor DriveEVs: 4 HP/ 252 Atk/ 252 SpdAdamant Nature- Thunder Punch/ Wild Charge- Ice Punch- Cross Chop/ Brick Break- Fire Punch/ EarthquakeThunder Punch or Wild Charge is STAB. Ice Punch covers Ground, Grass, and Dragon. Everything else is just for coverage.
Apparently I haven”t answered this yet. Shame on me. This is the Electivire I”m using at the moment, and it works wonderfully.
If you know me at all, you know this is for VGC
Lum BerryJolly | Motor Drive252 Atk / 252 Spe / 4 HP- Wild Charge- Low Kick- Ice Punch- Rock Slide
This is my Electivire. The item, in my opinion, was the most difficult part of Electivire. I tried Choice Scarf at first, but I soon found that I needed both Ice Punch and Rock Slide to handle the opposing team, so I tried Lum Berry. It works like a charm, stopping WoW, Scald burns, and Swagger shenanigans. Motor Drive is a good ability when not running Choice Scarf, letting him absorb Thunder Wave and combat Discharge teams. Jolly and a 252/252/4 spread ensures maximum speed.
Wild Charge is STAB, used to hit Suicune, Milotic, and Politoed. Ice Punch nails Landorus, Thundurus, and Salamence. Low Kick deals with Heatran, Hydreigon, Bisharp, and a weakened Kangaskhan. Finally, Rock Slide picks up nice flinches and checks Talonflame and Charizard.
Electivire needs a lot of support. He really loves speed control like Thunder Wave and Tailwind. Also, he likes partners who either discourage Intimidators or check them outright. Wide Guard is also useful to let him avoid Earthquake.