It’s two minutes into your solo-queue ranked game. You have your fingers crossed that this match might be “the one”—the match you finally get paired with teammates who aren't allergic to teamwork; who don’t cry to the enemy team all game; and who actually seem to have a clue what they’re doing.
Đang xem: Best champions to carry bronze
It’s five minutes into the game. Your AD carry (who swears he called mid before you did) has been so busy leaking his butthurt into all-chat that he’s already died…twice. Your support is threatening to AFK and your top starting to rage.
It’s ten minutes into the game. Your game wishes it was a train-wreck. Suddenly you find yourself thinking “Screw League of Legends! I'd rather be doing my calculus homework anyway!”
Sadly, it's lame experiences like this that can make it really hard to get out of bronze. In fact, sometimes they keep people away from ranked play altogether. But what can a player do to prevent these low-ELO disaster-fests? Well, there's no easy answer (and certainly no magic solution), but one thing that will definitely help is learning how to carry a team.
Solo queue in bronze is a nasty beastie in a category all of its own. Whether you’re new or you've been stuck here for a while, getting out is rarely easy—especially if you’re going at it alone. To say that forming a cohesive team (in bronze) with four complete strangers is “difficult” is like saying jumping out of a plane without a parachute is “a bad idea”.
Doing well in bronze solo queue isn’t as easy as just playing Jax (or any other champ people think is over-powered). It’s also not enough to do consistently well as an individual. To succeed in solo queue, you need to be able to carry yourself…and four others.
Baby Got Back (All the Better to Carry You With)
Okay Twerk, you've said “carry” half a dozen times now. What exactly does that mean?
First off, what you may have already heard about carrying a team is likely wrong (or at least partly wrong). That's just because there are so many players that totally misunderstand what carrying a team is about.
Have you ever played a game where one player on your team is something like 18/0/0 (when almost nobody else has a kill)? He has virtually all of your team's kills, does crap-tons of damage, can totally obliterate enemy champs…and your team still manages to lose?
You probably know “that guy”. He's the one who leaves the obnoxious note in the endgame chat that goes something like this:
“GG. Team does no damage. Couldn't carry.”
“This team just wouldn't let me carry them. Noobs.”
“Back wasn't big enough. Report troll team please.”
But here's the real deal: the odds are really, really good that “that guy” wasn't actually doing any real carrying. Why? Let's think about this.
This guy got really fed and was way ahead of his teammates…but the skewed kill spread shows that he wasn't helping his teammates catch up.This guy did tons of damage and had a major advantage over enemies…but clearly he didn't use that advantage (or his team wouldn't have lost all the critical team fights)This guy got lots of kills…but evidently he didn't accomplish anything while the enemies were dead—otherwise the enemy team wouldn't have caught up and won.This guy never died…
and he also had zero assists, so either he wasn't involved in fights he should have been in, he wasn't playing aggressively enough (given his monstrous lead), or he was so busy nursing his precious KDR (kill-death ratio) that he hung his teammates out to dry.